Projects · 09

Things I've built, mostly so I'd want to use them.

P-12 Emulation · C · C++ · 2026 · Active

parallel-ish

ParaLLEl-RDP fork that serves community HD texture packs at full upscale on Vulkan

emulationn64vulkanhi-resagents
Paper Mario forest battle rendered in parallel-ish with HD textures

Rendered in parallel-ish with HD textures by MasterKillua.

parallel-ish (it’s parallel, ish) is a fork of ParaLLEl-RDP, the accuracy-focused Vulkan renderer for N64 emulation, extended to serve the community’s hand-drawn HD texture packs correctly at full upscale — packs that previously only worked on GLideN64’s OpenGL path. With the feature off, output is bit-identical to upstream.

The renderer work was done by coding agents under my direction: Claude Fable 5 built the hi-res path in about 20 active hours (after months of failed attempts with earlier models), and an OpenAI Codex agent validated it by playing Paper Mario through the end of Chapter 1 on the fork. It’s open source and buildable today, but not yet user-ready; current work is hardening it toward something anyone can run through RetroArch across platforms.

Role
Director + agents
Stack
C · C++
Status
Active
Year
2026
~/projects/parallel-ish · last sync 15 sep 2026
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